Не си единственият невпечатлен, аз опитвам да се въздържам от мнение засега, но авторите се стремят да ме затруднят в това начинание.CTAHuMuP написа:Прочетох фикшъна по-горе. I R not impressed. На Чочито текстовете са 5 пъти по-завладяващи, а тя не е професионален писател и не пише на родния си език. КМЗ.
Поне новият ъпдейт казва, че плейтестърите се кефят на бойната система. Като чета самите отзиви обаче, мисля че са просто die-hard fans на Белите вълци, което пък не ме изпълва с надежда за подходящи тестове на възможностите на системата под стрес.
[sblock]From Holden: " Presence and Performance still being worked on, with Presence nearing completion and Performance still being heavily worked. Sorcery is undergoing second draft revisions. Elements of the Traits chapter are moving to editing. Various system elements are receiving overhauls based on ongoing playtest feedback. The playtesters are beginning to engage the social mechanics, moving us into Phase 2 playtesting. Art notes are being written across the book."
The EX3 Novels are in the pitch/outline phases- I just got some questions from Matt Forbeck that should help pin down his novel, and the EX3 Comic has been sketched out and is now being written and illustrated. Composer James Semple (he created the music we used in the KS video) is composing for the EX3 Music Suites. We just sent him notes for the Dragon Blooded theme, but it's still too early for any samples.
Here are some comments sent back from the playtesters:
“We're all very pleased with the playtest so far. I won't say some of us weren't wary about a combat system for Exalted, but what we've seen so far has blown away any doubt we may have had. Combat is not only interesting but fast to run and easy to learn as well (and very unique, I don't know any other RPG with a combat system like this one). It's great to finally being able to run combats involving characters with different fighting styles (Melee, Brawl, Martial Arts, etc) where everyone is cool and useful, none of the options more "optimal" than the other. I'm sure other groups will be as excited as we are once they get their hands on it.”
“Third edition got me excited the moment I started flipping through the combat rules section. As the ST of the group, it was readily apparent to me just how well it could abstract into a scene. What's more, it also affords a much more nuanced, effective way of controlling combat pacing without blunt force ST-induced trauma. Both of these are really important for a narrative campaign and I'm glad EX3 is built from the ground up to support this. It's also still nice and crunchy for all of us who like that. I'm also genuinely surprised at how diverse and cool Solars are now. The charm list is now filled with all of those small things that make a character breathe with life. And now that I think back on it, I haven't seen a charm that felt like a charm tax. Seriously.
To my fellow fans: I know it's really tough right now. We can really only give assurances right now because the team doesn't want to bolt down anything. That's very healthy for the game; nothing's been kept holy except for the Exalted that we all felt in our hearts despite those old shoddy rules. What I can say is that the team is really hard at work - we keep getting updates every day or two that make us go back to the board and test out the implications. Hell, they're even happening through Christmas...
To my fellow Sidereal fans: There's space, oh man there's totally mechanical space for Sidereals and I can tell it's there. As a happy coincidence, they can already be simulated to a certain extent, just by tweaking a couple of things. Chatting with one of my players we came to the same conclusion for Lunars as well (of course, you'll have to tweak it differently). Of course, they aren't inclusive of all the themes of Sidereals and Lunars, but you can definitely reference them in campaigns at the get-go and not freak out the moment the party happens upon one of them.
All in all, the biggest feeling I got was freedom, the ability to have both crunchy levers and "direct-to- effect" levers that let me tweak the pacing to match that awesome scene everyone's imagining. I'll lean on the other playtesters for more PC-oriented feedback. Oh and to address one last thing: I'm a Sidereal fan and I haven't smelled any Solar fan-wank yet.”
“I've done a lot of RPG battles over the years, across dozens of systems and a multitude of genres. After our first combat playtest with Ex3, I don't think I could go back to any of them. The core mechanics are just that groundbreaking, innovative, and *fun*. Further, the new Solar charmset is nigh universally inspiring, often jaw-dropping in terms of power, and shows every bit the amount of time, passion, and polish that's gone in to it. The only trepidation I have so far is knowing how difficult it will be to decide which epic Charms to give to new characters when we've got the full set in front of us.”
And finally, but not least, here is an excerpt from EX3 of a new location that sharp-eyed backers noticed on the map:
In the uttermost East, beyond the city-states of Serpolet and fungus-ravaged Elytrum, stand the looming mounds and cyclopean ziggurats of semi-mythical Izahuaca—the capital of Ixcoatli, the Empire of the Winged Serpent.
Travelers from dozens of tributaries and client states, from half-civilized tribes to ancient cities, make their way to the shores of Lake Achpilli. Merchants and pilgrims, nobles and vagabonds pass through the iron gates of Izahuaca’s ivy-bearded wooden walls under the watchful eyes of serpentfolk soldiers and their raitonfolk sergeants, clad in bronze breastplates etched with Old Realm glyphs, their faces concealed behind masks of jade. These are the native peoples of Ixcoatli.
Ages ago, the serpentfolk—a people of great builders, administrators and soldiers—battled the raitonfolk’s scholarly warrior-priests across a thousand miles of deep Eastern forest, beyond the attention or interest of the Dragon-Blooded shoguns. Then the Great Contagion all but exterminated the feathered tribes, and the flood of Fair Folk that followed razed the great cities of the serpentfolk to the ground and slaughtered most of their gods.
Years later, the serpentfolk encountered the survivors of the raiton clans. Rather than finishing the job of exterminating them, they accepted the remaining raitonfolk into their ranks. While the libraries of the serpents had burned during the advance of the Fair Folk, the raitonfolk preserved scrolls, books, and songlines dealing with the shared history of the two peoples, making their lore indispensable to the serpent people.
The serpentfolk still overwhelmingly dominate modern Ixcoatli in terms of population numbers. Meanwhile, the raitonfolk occupy an enshrined position in the nation's caste system—they are priests, scholars, military officers and occasionally assassins, and their collective cultural wing is known as the theomilitary.
With the Fair Folk stirring again and a general wind of chaos blowing through Creation, the empire has had more and more trouble keeping the tribute channels moving and administrating its outlying holdings. In spite of this, their cultural traditions press them to continue expanding and to cast about for new potential conquests.[/sblock]