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[D&D4e и не само] Приятелите на героите

Какво са ролевите игри? Как се играе? Как се играе добре? Как се води добре? Защо се прави така, а не иначе? И какво мислите за... Ето само част от въпросите, които рано или късно сполетяват всеки ролеви фен. Тук е мястото за всякакви ролеви теми, били те обвързани с конкретна система или не.
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[D&D4e и не само] Приятелите на героите

Мнение от lowstef » ср яну 05, 2011 9:57 pm

A Little Help from Your Friends

By Matt Sernett

When you create your character, you no doubt spend a lot of time on game elements such as race, class, feats, and powers. You probably consider the personality you’re going to roleplay as you assign ability scores, and you might formulate a background story to suit your character. You might even consider your character’s family and the place your character lived before setting off on a life of adventure.

Yet how often do you think about your character’s friends?

A social game such as Dungeons & Dragons® can help you form strong bonds of friendship, so you know how important friends can be in shaping how you behave, what you believe, and how you look at the world. Yet even as you formed friendships before you met everyone around the game table, your character should have had friendships before meeting the other characters.

Some Friendly Advice
Your character might have friends just like yours, but Dungeons & Dragons is a game of heroism and fantasy, so your character’s friends can be larger than life. Consider the friendships you’ve seen in fiction, be it the movies, comic books, TV shows, plays, or novels. Does your Frodo have a Samwise? Is your character the Riggs or the Murtaugh from the Lethal Weapon movies? Did you have a Young Guns gang of pals or a group of buddies like The Goonies?

Consider the ideas below the next time you create a character, or use them as elements you can add to the character you play now. Use them as inspiration for the roleplaying fun you’d like to have during the game. The friend ideas you come up with might be one of those below, a combination of them, or something unique to you.

You can introduce friends of your character to the game at any time, just like you might acquaint an old friend with a group of new ones you’ve made in real life. See “Introducing Friends to Your DM” below for how to broach the topic with your pal who runs the game.

With Friends Like These
Your friend is always getting you into trouble. It’s not intentional, but he or she says the wrong thing at the wrong time or drags you into yet another fine mess. Plans go awry, good ideas turn out to be terrible, and when it all hits the fan, you’re the one who has to clean up the mess. Some folks would ditch your buddy, but you’ve been through a lot together, and he or she means well and is not always wrong.
Overeager Youth: This young friend idolizes you and wants to be part of your adventures. The overeager youth gets you into trouble by getting in over her head and being ignorant of the lessons life has taught you.
Klutz: The klutz is a fine friend—great to talk to, full of good advice, and an all-around nice person — you just can’t let him near anything sharp, or allow him near a window, or let him cross the street alone. The klutz works things out when you’re not around, but around you the accidents seem endless.
Ne’er-Do-Well: Mischievous isn’t the right word. Devilish maybe. Irksome definitely. Your ne’er-dowell friend can’t seem to help sticking her nose where it doesn’t belong, throwing a wrench in the works, and otherwise making a nuisance of herself. It’s exasperating, but sometimes you can’t help but laugh. Besides, she doesn’t mean any harm.

Keep Your Enemies Closer
You know how the adage goes. You need to know your foes’ moves before they do, and how better to do that than become their friend? When the time is right, you’ll strike. Then again, you know what they say about the enemy of your enemies. Maybe this is the beginning of something beautiful.
Rival: You’ve been competing against your acquaintance since you were both young. You competed in work, in play, for the affection of a lover, and for the attention of friends. It’s never stopped. Sometimes you win. Sometimes your rival gets the upper hand. But it’s all just friendly competitiveness — or at least that’s what you tell yourself.
Arch Un-Enemy: You now rely upon your onetime foe as an ally. Circumstances forced you to trust one another, and you can do nothing but grin and bear it. Besides, he’s not all bad. Maybe there’s hope for him yet. Of course, that doesn’t mean you’ll let your guard down.
Former Friend: You were best friends. You couldn’t imagine anything coming between you, but then something did. Maybe it was money. Maybe it was someone else. Maybe it shouldn’t have mattered, but it did. Now everything has changed and you can’t see a way to fix it, but that doesn’t mean you won’t try.

We’re Just Friends
You’re the best of friends, and when people look at you both together, they naturally see you as, well, together. But it’s not like that—at least, you don’t think it is. You’re just friends. Really.
Childhood Love: You “dated” when you were young, but that was years ago. It was childish and naпve. You’re past that now. Both of you moved on and met other people, but you’ve become really good friends. You have a lot of fond memories, though, and you have jokes that no one else gets. It all turned out for the best.
Your Ex: You had something once, and it was great then, but things didn’t work out. You fought too much. Your lives were heading in different directions. Of course, now that you’ve met your ex again, you wonder if maybe things could have been different. Maybe this time can be different.
She’s Like a Sister: You’ve known her for years. She’s your best friend’s little sister, your little sister’s best friend, or just a buddy you made while working. You’ve never thought of her as anything other than a friend.

Fair-Weather Friends
Some friends are with you through thick and thin, and then there’s your friend. When you need someone to get your back, you see your friend’s back as she runs away. Most of the time your friend apologizes, but she doesn’t need to. It’s just who she is, and you’ve come to accept it.
Coward: Your friend is ready to stand beside you right up until things look dangerous. When the going gets tough, he’s already gone.
Flake: She just doesn’t think! She’s always late — if she makes it at all. She forgets important events, loses things, and gets distracted. Every now and then, though, she surprises you by coming through when you least expect it.
Selfish: Your friend is a good guy. Really, he is. Sure, sometimes he’s a bit of a jerk, but isn’t everybody? Of course, you can’t trust him if money is involved, but who can you really trust with that kind of thing? Your friend might be selfish or greedy sometimes, but you forgive and forget. That’s what friendship is all about.

A Friend in High (or Low) Places
You have a friend in a radically different social stratum. Maybe you grew up on the wrong side of the tracks and made friends with someone from the other side. Perhaps you became best friends with your whipping boy despite your pampered upbringing. Maybe you grew up a criminal but in your many trips to jail made friends with the guards.
Mover and Shaker: Your friend has political power, and lots of it. Of course, she can’t be seen to use it in your favor, but sometimes she can make folks look the other way. Someday you’ll be able to return all the favors.
Ear on the Streets: Your friend lives a hard life on the streets, but he makes it look easy. He’s not above accepting a little help now and then, but he never takes charity and always gives you some help in return.
Criminal Who Owes You One: You saved a criminal’s life, and now she’s determined to repaythat debt. She’s a rough sort, but handy to have around in a scrap. Her methods aren’t always orthodox — or even legal — but it gets the job done. You just hope you can convince her the debt is paid before you both end up in jail.

Introducing Friends to Your DM
Obviously, you can’t roleplay both your character and the friend. Leave that fun for the DM. Yet to meet the friends you create for your character, you need to tell your DM about them and gain permission to use them in the game. Even better, make your DM and other players excited about the concept so that the table can come alive with the world of characters you all create.

Plenty of DMs like players to help out more with the story and give them more to work with when creating adventure ideas and character plots. Bringing your character’s friends to the table gives you a way to influence those plots while providing the DM with things he or she knows can engage you.

When bringing a nonplayer character friend to the table, you can define the start of your relationship with your friend, but where it goes after that is up to you and your DM to discover through roleplaying. You can’t give your DM an idea for your friend and then cry foul when the character makes a choice you don’t like or the DM roleplays the friend differently from the way you would.

The best chance to have the kinds of experiences you want from interacting with a friend is to give the DM a great description at the beginning. Relating all you can think of about an imaginary person can be difficult, so you might instead relate your thoughts in terms of characters both you and your DM know well. Maybe your character’s ex-lover is a pirate captain, but you describe her as “a female James Bond in attitude, and her first mate is a gruff dwarf artificer who provides her with gadgets.” Once you’ve encapsulated your friends in this manner, your DM can take it from there.

Now go have fun with your friends—real or imaginary!

About the Author
Matt Sernett is a writer and game designer for Wizards of the Coast who has worked on both Dungeons & Dragons and Magic: The Gathering. Recent credits include Monster Vault, Neverwinter Campaign Guide, and Scars of Mirrodin for Magic: the Gathering. When he’s not making monsters or building worlds, he’s watching bad fantasy movies you don’t realize exist and shouldn’t bother to learn about.
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