Ninth World Gazeteer

Adventures in the Ninth World.
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Ninth World Gazeteer

Мнение от CONAN » ср апр 30, 2014 6:25 pm

[sblock]Navarene is one of the largest and most
prosperous kingdoms in the Steadfast.
Disliked by all the other lands, the people of
Navarene are thought of as aloof, difficult, and
even arrogant. “Wealthy as a Navarene merchant”
is a saying in the Steadfast that almost always has
implied negative connotations.
Navarene forms the boundary between the north
and the rest of the Steadfast. Thus, the northern
portion of the kingdom, south of the Tithe River,
holds many forts and war-castles that help defend
this border from the dangers of the Beyond. Now
that the Amber Pope has declared war on the
mysterious lands to the north of the Cloudcrystal
Skyfields, these fortresses are even more important.
Queen Armalu is known for being both shrewd
and ruthless, and her kingdom prospers as a result,
for she uses these traits to best her enemies and
the foes of her people. As long as her subjects are
obedient and efficient, they are treated well and with
a fair hand.[/sblock]
[sblock]Known for its coastal trading ships, the so-called Sea
Kingdom of Ghan is a relatively peaceful land. King
Laird has no wish to challenge or even appear to
challenge Queen Armalu of Navarene or the ruling
council in Draolis, yet he doesn’t want to appear
weak and ripe for the taking, either. Thus, he protects
his borders and maintains a careful vigil without
making aggressive moves. Most important, however,
he ensures that his merchant fleet plays such an
important role in the Steadfast that no one would
want to suffer his kingdom’s sudden collapse—or,
just as bad, his sudden refusal to maintain the coastal
trade routes vital to most of the nine kingdoms.[/sblock]

[sblock]Draolis is the most populated land in the
Steadfast and also one of the wealthiest. Its banner
depicts six interwoven spheres, but most people refer
to it as the Tiger Banner. Centuries ago, Draolis was
home to a powerful queen who ruled the land with
a firm hand. Her symbol was a roaring tiger, and her
armies crushed all those around her. When her line
died out, power in Draolis was seized by a council of
wealthy plutocrats who didn’t want another hereditary
monarchy to take control. The Council of Spheres
abolished the tiger symbology, but many people
remember the tales from that time and long for that
former glory.
Although the council lacks the flair of the tiger
rulers of the past, Draolis has not abandoned its
ways. The nation remains a military power, with
might comparable to that of its chief rival, Navarene.
In fact, the Order of Truth is the only thing that keeps
these two countries from warring openly.
Qi is the largest city in the Steadfast. It is also the
site of the Durkhal, home of the Order of Truth and
the Amber Pope himself.[/sblock]

[sblock]One of the smaller and least prosperous
kingdoms in the Steadfast, Thaemor is often
overshadowed by its neighbors. In fact, the other
kingdoms consider it something of a joke.
That wasn’t always so. Bordered by two rivers and
a mountain, Thaemor was once an unnamed but
very much desired piece of land, part of a three-way
war between Navarene, Draolis, and Malevich. Each
power wished to lay claim to the fertile triangle.[/sblock]

[sblock]Known for bleak landscapes and people
tested by hardship, Malevich’s tale is one
of war and would-be conquest. Yet after crushing
defeats in decades past, its warlords are now
quiet. Yorvic, the current king of Malevich, is
no bloodthirsty despot, as was true in previous
generations. He is, in fact, a three-year-old boy.
His cousin Ellabon serves as regent and likely will
continue in that role until young Yorvic passes
through the ritual of second birth at age thirteen[/sblock]

[sblock]Iscobal is a land tearing itself apart from within.
Internal politics keep the nation focused
on itself rather than on the dangers of the
expansionist kingdoms at its borders. The
palace intrigues involve the royal family, led by
King Noren tiKalloban. Noren’s father, Rabbar
tiKalloban, seized the throne about forty
years ago from Queen
The people of Iscobal are farmers and fishers.
The former raise wheat, beans, and cotton, as well
as tend orchards of orange billam fruit. The latter
use small round boats called skitters to travel up
and down the coast and down the mighty Wyr River.
Iscobal is also known for its abundant game—
hunters provide a great deal of fowl and venison to
feed the population.[/sblock]

[sblock]Possibly the oldest of the Steadfast kingdoms,
the Pytharon Empire once commanded most
of the southern region, including Milave,
Iscobal, and Ancuan. Although the empire collapsed
almost a hundred years ago, it regained its footing
and began to prosper under the previous empress,
Challadien II. She consolidated old holdings into
Imperial rule again under the auspices of protection.
Now the new, relatively young empress, Challadien
III, hopes to extend her aunt’s successful reign. Most
believe she has her eyes on lands that once were part
of the empire, in particular Milave and Iscobal, and
perhaps seeks to spread her influence over lands to
the south.
The Pytharons are well aware that the regions of
Matheunis to the south are far more settled than
they once were. These free realms, including the
powerful city-state of Nihliesh, feel the gaze of the
empire upon them. Pytharon nobles already send
their troops down there to raid for slaves.[/sblock]

[sblock]Once Milave was a region of the Pytharon
Empire, when its red banners flew from every tower
in the South. Now that name is given to a loose
confederation of small noble states and even a few socalled
republics. The latter, of course, are nothing more
than backwater counties too wretched for any proper
noble family to desire position, and where the merchant
classes give the peasantry fool-headed ideas of ruling
The only thing that truly binds Milave together
is fear of invasion by the empire. Milavians have
few similarities, but a memory of the hard-won
independence from Pytharon is one. Ostensibly, Milave
is ruled by a council of representatives of disparate
governments, clans, and factions who meet in the city
of Orrila.
Most people of Milave are farmers who produce a
variety of foodstuffs as well as an herb called ghianche,
or sometimes just ganch. It fills many pipes throughout
the region, and it’s sometimes rolled into cigars as well.
The herb is a mild relaxant, but when treated with certain
chemicals, it can also be a powerful hallucinogen.[/sblock]

[sblock]A broad, fertile, and peaceful land, Ancuan
is blessed on many fronts. Its rolling hills teem
with bountiful herds of animals, its fields flow with
produce and grains, and its long shorelines offer fish
and other valuable commodities. Of course, Ancuan
is not without its troubles. Pirates ply the shorelines,
preying on coastal trading vessels. Bandit raiders
threaten villages.
The people of Ancuan are independent and
self-sufficient, relying on their king for little. They
make their way as sailors, fishers, arron farmers, yol
herders, and salt miners.

Similar to how Angulan Knights throughout the
Steadfast have tamed xi-drakes to use as flying
mounts, the people of Ancuan sometimes ride
rasters—large, biomechanical, batlike creatures
native to the region. Often the raster-riders, or
“rastriders,” are loners who live along the coast.[/sblock]
The past is a rudder to guide us, not an anchor to hold us back.

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Re: Ninth World Gazeteer

Мнение от CONAN » пон май 05, 2014 12:01 pm

A large, sprawling region, the Plains of Kataru
stretch from the southern end of the Caecilian Jungle
to the northern edge of the Ba-Adenu Forest. The
northernmost part of the plains are somewhat arid,
but the rolling flatlands farther south are fertile and

Wild herds of swift espron and plodding reptilian
camethosaurs roam the plains, preyed upon by
callerail, ithsyn, and pallones.

There are no cities on the plains, but small
towns and aldeia, mostly farming communities,
dot the landscape. The farmers grow wheat, beans,
and vegetables of all kinds. Most of these small
communities are self-sufficient, but occasionally
trade with caravans from the Steadfast that travel
across the Black Riage on their way to Augur-Kala.
But these are rare.

There are also nomadic tribes of human hunters that
erect temporary villages of hide tents and yurts on the
plains. These tribes tame the espron and ride them as
mounts. Some of the nomads have turned to raiding
more settled communities and even other tribes.

Terrible storms sometimes cross the Plains of
Kataru, particularly in the spring. Cyclones, fierce hail,
flash floods, and lightning strikes are serious dangers.
The past is a rudder to guide us, not an anchor to hold us back.

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Re: Ninth World Gazeteer

Мнение от CONAN » пон май 05, 2014 12:17 pm

Plains of Kataru Landmarks:

In the vast fields east of the Black Riage but west of
the Dessanedi fields that have no name, you can find
the Empty Machine. It’s easy to do—you can see it
from miles away because the large machine stands out
among the flat fields. It resembles a wide spear point
that fell from the heavens and plunged into the earth.
The lower portion of the machine is a scarred
shell of metal, and the upper part is a strange tangle
of twisting cylinders, globes, tubes, and things
that have no name in the Ninth World. The entire
machine rises 600 feet (185 m) into the air, and
the widest point—itself 200 feet (61 m) above the
ground—is about 800 feet (245 m) across.

The field is called the graveyard, and it’s not hard
to understand why. In every direction, all you see
is scattered white stones, so greatly resembling
gravestones that it is hard to recognize that they are
not, in fact, just that. And in the middle of it, the
thing they call the Orgorek, for reasons that pass
understanding. But then, what would you call it?
A sort of... I don’t know, building? Monument?
Let’s say structure. A structure made of some kind of
very dense, very hard ceramic floats above the stones.
Its surface bears a number of large, round hatches,
and from the top, believe it or not, grows a huge tree
that must be centuries old, if not far older. And the
tree? There are no other trees like it for a thousand
The past is a rudder to guide us, not an anchor to hold us back.


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