Артефакти

Adventures in the Ninth World.
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Артефакти

Мнение от CONAN » пет фев 07, 2014 1:51 pm

Списък с притежаваните артефакти
The past is a rudder to guide us, not an anchor to hold us back.

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Re: Артефакти

Мнение от CONAN » пет фев 07, 2014 1:59 pm

Battle Armor
Level: 6

Form: A full suit of synth and steel armor, covering the entirety of the wearer’s body
Effect: This armor is far hardier and still somewhat lighter than Ninth World smithing techniques could ever manage with steel. It is heavy armor but grants an additional +2 to Armor in addition to the 3 points that heavy armor usually provides. Further, it is entirely sealed and has its own eternally renewed internal atmosphere, which completely protects against poison gases and allows the wearer to operate in an airless environment. The suit’s Armor rating also applies to damage that often isn’t reduced by typical armor, such as heat or cold damage (but not Intellect damage).

Depletion: — (At any time, the GM can rule that the armor has sustained enough damage that the
atmosphere and environmental protections cease, but the suit still functions as armor.)
The past is a rudder to guide us, not an anchor to hold us back.

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Re: Артефакти

Мнение от CONAN » пет фев 07, 2014 2:00 pm

Exploding Arrow
Level: 6
Form: Arrow with a tiny metallic device attached to it
Effect: The arrow explodes when it strikes something, inflicting its level in damage to all within immediate range.
Depletion: Automatic
The past is a rudder to guide us, not an anchor to hold us back.

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Re: Артефакти

Мнение от CONAN » пет фев 07, 2014 2:05 pm

Healing Sphere
Level: 4

Form: A small spherical automaton about 8 inches (20 cm) in diameter
Effect:The sphere once activated floats in immediate distance of the owner and after 1 minute of diagnostic activities it initiates a healing process that heals 1d6-2 per minute. Each attempts implies depletion roll. The sphere can attempt to heal number of times per day equal to its level. The artifact must be newly activated each day.

Depletion: unknown
The past is a rudder to guide us, not an anchor to hold us back.

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Ayzel
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Re: Артефакти

Мнение от Ayzel » пет фев 07, 2014 2:08 pm

Lance's Equipment :
Weapons
- Gladius ( Medium melee weapon )
- Repeater X-Bow ( Medium ranged weapon )
- Hidden Blade ( Light melee weapon )
[sblock]Изображение[/sblock]

Group Artefacts

- Skymasters' Sunspear
- Auto-Doc Sphere (Healing Sphere)
[sblock]Изображение[/sblock]
Последна промяна от Ayzel на чет фев 13, 2014 12:50 pm, променено общо 1 път.

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Re: Артефакти

Мнение от CONAN » пет фев 07, 2014 2:18 pm

Skymasters' Sunspear
Level: Unknown

Form: Medium spear with tip constructed of abmer-colored metal
Effect: Once activated, the spear's tip emit a beam of searing light that damage everything in its path with 10 damage.

Depletion: unknown
The past is a rudder to guide us, not an anchor to hold us back.

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Ayzel
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Re: Артефакти

Мнение от Ayzel » ср фев 04, 2015 6:24 pm

Number Name Level Additional notes

12 Density nodule 4 --
13 Detonation 7 Shrapnel
24 Disrupting nodule 5 --
26 Fireproofing spray 7 --
37 Heat nodule 5 --
46 Knowledge enhancement 2 Sneaking
47 Lightning wall projector 8 --
52 Magnetic shield 3 --
54 Mental scrambler 8 Victims do not recognize anyone they know
65 Psychic communique 4 --
71 Rejuvenator 7 Speed Pool
75 Sheen 6 --
86 Strength boost 5 --
88 Telepathy implant 7 Total implants found: 4
95 Visage changer 3 --
98 Warmth projector 2 --

[5:58:44 PM] Stanimir Stanchev: Гранатата ви прави 7 демич, но е шрапнелна
[5:58:53 PM] Stanimir Stanchev: Нолидж енхансмънта енхансва снийкинг

Отговори

Върни се в “Numenera - Ancient Apocalypse”

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